ParkZone VisionAire BNF Instruction Manual Page 13

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EN
Disassembly
1. Remove the screw (A) and spinner (B) from the collet (G).
2. Remove the spinner nut (C), propeller (D), backplate (E) and collet from the
motor shaft (H). You will need a tool to turn the spinner nut.
3. Remove 3 screws (I) from the cowling (J). Carefully remove the cowling
from the fuselage. Paint may keep the cowling attached to the fuselage.
4. Remove the 4 screws (K) from the motor mount (L) and the fuselage.
5. Disconnect the motor wires from the ESC wires.
6. Remove the 4 screws (M) and motor (N) from the motor mount.
Assembly
Assemble in reverse order.
• Correctly align and connect the motor wire colors with the ESC wires.
• The propeller size numbers (12 x 4) must face out from the motor for correct
propeller operation.
• A tool is required to tighten the lock nut on the collet.
Not all wiring shown.
AB GDJHK
Getting Started
This aircraft and its AS3X system were designed together to help an intermedi-
ate pilot apply standard fl ying skills to the demands of 3D fl ying. The calmer
the wind conditions, the easier it is to execute maneuvers.
Enable the 3D setting in the AS3X system using the assigned channel 5/AUX
switch on your transmitter. You may want to fl y low airspeed, high rate maneu-
vers at an altitude that allows you space to escape into forward fl ight. For your
rst hover attempts, y with the canopy toward you for easier orientation.
When you fl y 3D, manage your throttle smoothly, but quickly respond to keep
your model in the air and oriented the direction you want. If desired, use
spotters to keep others from distracting you. Advanced 3D maneuvers always
seem to attract a curious audience.
Building Your Skills
Increasing your skills takes time. Practice regularly and try following a
plan for increasing your skills. Mastering one maneuver at a time may be
more benefi cial than trying to learn everything all at once. Always stay
aware of your aircraft’s performance in different conditions and attitudes:
What response can you consistently get from your aircraft?
Set up your aircraft for consistent response in all attitudes and fl ight
conditions where you choose to fl y. Not all challenges are due to the
equipment, just as not all challenges are due to the pilot’s skills.
If you feel you reach a plateau in your skills, see if you have built the
right habits in the fundamentals of 3D fl ying. Play to your strengths and
the strengths of your aircraft while minimizing reliance on areas of
weakness.
Know yourself and your equipment well enough so you can confi dently
take on greater challenges. Push yourself, but avoid pushing past your
aircraft’s performance envelope.
Seek fun ways to safely share your enjoyment of 3D fl ying.
When you feel you are ready, you might want to try to reduce the gain to
zero (turn off the AS3X system) and see how you do.
You may want to master
the Harrier rst, an essential
maneuver used to enter and
exit other 3D maneuvers.
Advanced 3D Maneuvers
Harrier:
The aircraft fl ies forward slowly in a nose high (ap-
proximately 45º) attitude.
Inverted
Harrier:
The inverted aircraft fl ies forward slowly in a nose
high (approximately 45º) attitude.
Hover:
The aircraft nose is pointed up while the prop
thrust keeps the model in the air with little or no
change in altitude.
Torque Roll
The aircraft hovers with little or no change in
altitude while rotating left around its roll axis.
Harrier Roll:
The aircraft does a harrier while rotating around its
roll axis.
Waterfall:
The aircraft turns over completely (360 degrees)
in the pitch axis with very little forward motion or
change in altitude.
Inverted
Waterfall:
The inverted aircraft turns over completely (360
degrees) in the pitch axis with very little forward
motion or change in altitude.
Guidelines for Flying 3D
Service of Power Components
CE LMNI
13
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